13.6.2012

Best and Worst leveling Dungeons.

As per Breakfast topic of the WoW Insider suggests, I decided to write about this topic as well. It's interesting enough and such people should have plenty of opinions.

Best:

1) Deadmines:
- Not just because you can do it after level 80 as well, but simply because of it's style and design and story, which now in Cata was pretty much completed. It's not too long, it's not too short, there's some boss mechanics and the Mario before getting out from the tunnels is entertaining. All in all it's a good dungeon.

2) Gnomeregan
- Is long, but at the same time if you wish you can skip 50% of it by simply doing a leap of faith. Occasionally thanks to all of the packs it's quite challenging and quite easy to get lost into, but at the same time it has this something, to make it one of my favorite leveling dungeons.

3) The Stockade:
- It's quick, it's easy with good rewards and easy navigation. Plus the few rares that go in the auction house for hundreds are a definite bonus for running this.


Worst:

1) Uldaman:
- I personally can't stand this dungeon. It's simply too long and hard to navigate in. Also thanks to the crisscrossing tunnels make healing hard if the group splits even a bit and doesn't go in a pack.

2) Razorfen Downs
- Can't stand this one. Simple and easy I just can't stand this.

3) Scarlet Monastery:
- As it stands, some parts of these are fine.. Some are not. However usually one always gets a rush tank and so healing once again is rather hard. Easy and simple as that.

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